Download hlsl plastic shader




















In some cases, a shader may require that the internal steps of a calculation be performed at full precision even when input and final output values do not have more than partial precision. This is useful for debugging and prototyping purposes. A software shader will not work with hardware. Specifically, the following validations are relaxed:. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Is this page helpful?

Please rate your experience Yes No. Any additional feedback? In this article. Iteration start and iteration step size for rep and loop instructions are bit signed integers. Some of Durer's most famous drawings were made in two colors of ink on medium-colored paper. The diffuse shape rendering was drawn in cross-hatches in a dark ink. Textured and non-textured versions are supplied.

A lambertian-like surface with light "bleed-through" appropriate for soft translucent materials like skin. The "subColor" represents the tinting acquired by light diffused below the surface. Set the "Rolloff" angle to the cosine of the angle used for additional lighting wraparound. The diffuse effect propogates based on the angle of LightDirection versus SurfaceNormal. Versions are provided for shading in pixel or vertex shaders, textured or untextured.

A phong-shaded metallic surface lit from either a point or directional source. Versions are provided for textured, untextured, quadratic falloff or not.

Potential use cases include: stream compaction, reductions, block transpose, bitonic sort or Fast Fourier Transforms FFT , binning, stream de-duplication, and similar scenarios. Most of the intrinsics appear in pixel shaders and compute shaders, though there are some exceptions noted for each function.

The functions have been added to the requirements for DirectX Feature Level These intrinsics enable all active lanes in the current wave to receive the value from the specified lane, effectively broadcasting it. The return value from an invalid lane is undefined. These intrinsics compute the specified operation across all active lanes in the wave and broadcast the final result to all active lanes. Therefore, the final output is guaranteed uniform across the wave.

These intrinsics apply the operation to each lane and leave each partial result of the computation in the corresponding lane. These intrinsics perform swap operations on the values across a wave known to contain pixel shader quads as defined here. The indices of the pixels in the quad are defined in scan-line or reading order - where the coordinates within a quad are:.

These routines work in either compute shaders or pixel shaders. In compute shaders they operate in quads defined as evenly divided groups of 4 within an SIMD wave.

In pixel shaders they should be used on waves captured by WaveQuadLanes, otherwise results are undefined. Contents Exit focus mode. Please rate your experience Yes No. Any additional feedback? In this article.



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